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Bounty: Vara Beth Hannifer // Bounty Rules Double-Sided Token [Outlaws of Thunder Junction Commander Tokens]
Bounty: Vara Beth Hannifer // Bounty Rules Double-Sided Token [Outlaws of Thunder Junction Commander Tokens]
Regular Price $1.00Vendor: Magic: The Gathering
Product Type : MTG Single
Hurry! Only0units left in stock!Speedy FulfilmentSecure PaymentsSet: Outlaws of Thunder Junction Commander Tokens Type: Token Rarity: Common At the beginning of your end step, if the nearest opponent to your right as the turn began was dealt combat damage this turn, collect your reward.
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Bounty Rules
WANTED!
BEFORE THE GAME, SHUFFLE AT LEAST 6 UNIQUE BOUNTY CARDS INTO A FACE-DOWN PILE.
AS THE STARTING PLAYER'S THIRD TURN BEGINS, REVEAL THE TOP BOUNTY CARD.
CLAIM THE REVEALED BOUNTY DURING YOUR TURN AND COLLECT YOUR REWARD!
AS EACH TURN BEGINS, IF NO BOUNTY IS BEING OFFERED, REVEAL THE NEXT ONE. IF THE PILE IS EMPTY, SHUFFLE ALL CLAIMED BOUNTIES TO RESTOCK.
IF THE BOUNTY WENT UNCLAIMED LAST TURN, INCREASE ITS REWARD TO THE NEXT LEVEL.
REWARDS
1 CREATE A TREASURE TOKEN.
2 CREATE TWO TREASURE TOKENS.
3 CREATE TWO TREASURE TOKENS OR DRAW A CARD.
4 (MAX) CREATE TWO TREASURE TOKENS AND DRAW A CARD.Wanted! Before the game, shuffle at least 6 unique bounty cards into a face-down pile. As the starting player's third turn begins, reveal the top bounty card. Claim the revealed bounty during your turn and collect your reward! As each turn begins, if no bounty is being offered, reveal the next one. If the pile is empty, shuffle all claimed bounties and restock If the bounty went unclaimed last turn, increase its reward to the next level. Rewards 1 Create a Treasure token 2 Create two Treasure tokens 3 Create two Treasure tokens *or* draw a card 4 (Max) Create two Treasure tokens *and* draw a card.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Dark Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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