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Battletome: Nighthaunt (HB) (English)
Battletome: Nighthaunt (HB) (English)
$55.25$65.00Vendor: games workshop
Product Type : warhammer
Hurry! Only1units left in stock!Speedy FulfilmentSecure Payments"Due to Games Workshop policy, we are not allowed to ship new products internationally outside of Canada"
An indomitable new malevolence has stirred an ancient terror. No longer content to hunt civilisation’s edges, phantasmal forces gather into spectral armies. This is no mere haunting, but a shock assault that seeks nothing less than to destroy life itself. From the darkest pits of Shyish, the Realm of Death, comes a storm of ethereal figures. These wraiths fight to send fresh souls screaming down into the darkened realms from whence the dead emerged, taking cruel pleasure in knowing the torments that await their victims below…
In the 88-page hardback Battletome: Nighthaunt, you’ll find:
- That Which Haunts the Night: an introduction to the Nighthaunt, their motivations, processions and the rising threat they pose to all life;
- The Restless Dead: details of the dark and forbidden arts of necromancy – the creation and enslavement of new undead;
- Something Wicked This Way Comes: a great change has swept the Mortal Realms – the necroquake, an unintended result of Nagash’s grand plan, unleashed a mind-splitting wave of eldritch power, resulting in the rising of the wraiths; billions of souls arising and assaulting anything and everything that lives with blind hatred;
- A detailed description of Shyish, the Realm of Death: home of the Great Necromancer Nagash, and source of countless spiritual horrors;
- Chronicles of Terror: a timeline of key events and battles in the history of the Nighthaunt, from the Age of Myth, Age of Chaos, Age of Sigmar and the present;
- Ghostly Processions: organised by order of Nagash and commanded by Lady Olynder, Mortarch of Grief, these are the structures of Nighthaunt armies;
- Explanation and background of each character and unit available to a Nighthaunt army;
- Shock and Terror: an example procession, featuring an annotated photograph explaining how this army was selected and the manner in which they will fight;
- A showcase of beautifully-painted Citadel miniatures, with an example army and comprehensive painting advice from the experts. This advice covers a huge variety of examples and techniques, showing you how to achieve the ghostly effects of blue and green spirits, cloth, rusted and corroded metal, brass, balefire, candles and lantern glows, with guides on painting extra details like bone, wood, and making graves look suitably ghastly.
Rules
All the rules you need in order to get your Nighthaunt army ready for the gaming table are here:
- 21 Warscrolls, covering every miniature available to the Nighthaunt faction and including 3 Endless Spell warscrolls – Shyish Reaper, Vault of Souls and Mortalis Terminexus – for use with Malign Sorcery;
- Allegiance Abilities representing the Nighthaunt methods of war – including Command Traits, Battle Traits, rules for resurrection the slain and 3 separate types of Artefacts of power;
- Lore of the Underworlds: a selection of spells available to Nighthaunt wizards;
- A Battleplan, including objectives for both sides, deployment map, special rules and victory conditions;
- Rules for creating a Nighthaunt warband to use in a Path to Glory campaign, including a Followers Rewards Table and a Champion Rewards Table;
- 8 Warscroll Battalions conferring advantages for fielding certain combinations of models;
- Pitched Battle Profiles for all units featured in this Battletome, including unit sizes, points values and battlefield roles, along with faction keywords for Allies.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Dark Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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