-
Armies of the Imperium
- Adepta Sororitas
- Adeptus Custodes
- Adeptus Mechanicus
- Astra Militarum
- Imperial Knights
- Officio Assassinorum
Space Marines
- Space Marines
- Black Templars
- Blood Angels
- Dark Angels
- Deathwatch
- Grey Knights
- Imperial Fists
- Iron Hands
- Raven Guard
- Salamanders
- Space Wolves
- Ultramarines
- White Scars
Armies of Chaos
Xenos Armies
-
Grand Alliance Order
- All Armies of Order
- Cities of Sigmar
- Daughters Khaine
- Fyreslayers
- Idoneth Deepkin
- Kharadron Overlords
- Lumineth Realm-lords
- Seraphon
- Stormcast Eternals
- Sylvaneth
Grand Alliance Chaos
- All Armies of Chaos
- Beasts of Chaos
- Blades of Khorne
- Disciples Tzeentch
- Hedonites of Slaanesh
- Maggotkin of Nurgle
- Skaven
- Slaves to Darkness
Grand Alliance Death
-
Specialty Games
- Adeptus Titanicus
- Aeronautica Imperialis
- Blood Bowl
- Horus Heresy
- Kill Team
- Lord of the Rings
- Necromunda
- Warcry
- Warhammer Underworlds
Accessories
Paints
-
Pokemon
-
-
-
-
-
-
-
-
Crusade Mission Pack: Catastrophe
Crusade Mission Pack: Catastrophe
$42.50$50.00Vendor: games workshop
Product Type : warhammer
Hurry! Only1units left in stock!Speedy FulfilmentSecure Payments"Due to Games Workshop policy we can only ship within Canada."
This mission pack is a narrative play expansion for the Warhammer 40,000 Crusade campaign system.
Within this book, you’ll find the rules required to play games of Warhammer 40,000 set in the Octarius Sector, left reeling from the incredibly bloody conflict between the Ork Empire of Octarius and Hive Fleet Leviathan. Forces from across the galaxy converge to contain the sprawling war, study it, or exploit the mayhem for their own dark agendas.
This mission pack has been specifically designed for use in narrative play Crusade games, where your campaigning forces can battle to breach or defend the Cordon Impenetra, secure supplies from vicious tripartite war zones, and doom entire worlds to the madness of xenos invasion.
This 112-page mission pack includes:
- Six new missions each for Combat Patrol-, Incursion-, and Strike Force-sized games, and three for Onslaught-sized games, all set within the xenos-plagued Octarius Sector
- New Treachery and Honour rules allowing for three- and four-player games of Warhammer 40,000
- The Underdogs system, allowing disadvantaged armies to spend Underdog points on benefits and abilities
- A selection of new Agendas, Requisitions, Stratagems, and more
- The basic rules for Warhammer 40,000 – designed to be quickly referenced during your games
The pack itself is presented in a full Canadian wiro ring-bound book for easy use on the tabletop during games, and comes with an elastic closure strap.
You will need a copy of the Warhammer 40,000 Core Book to use the contents of this mission pack.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Dark Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'