-
Armies of the Imperium
- Adepta Sororitas
- Adeptus Custodes
- Adeptus Mechanicus
- Astra Militarum
- Imperial Knights
- Officio Assassinorum
Space Marines
- Space Marines
- Black Templars
- Blood Angels
- Dark Angels
- Deathwatch
- Grey Knights
- Imperial Fists
- Iron Hands
- Raven Guard
- Salamanders
- Space Wolves
- Ultramarines
- White Scars
Armies of Chaos
Xenos Armies
-
Grand Alliance Order
- All Armies of Order
- Cities of Sigmar
- Daughters Khaine
- Fyreslayers
- Idoneth Deepkin
- Kharadron Overlords
- Lumineth Realm-lords
- Seraphon
- Stormcast Eternals
- Sylvaneth
Grand Alliance Chaos
- All Armies of Chaos
- Beasts of Chaos
- Blades of Khorne
- Disciples Tzeentch
- Hedonites of Slaanesh
- Maggotkin of Nurgle
- Skaven
- Slaves to Darkness
Grand Alliance Death
-
Specialty Games
- Adeptus Titanicus
- Aeronautica Imperialis
- Blood Bowl
- Horus Heresy
- Kill Team
- Lord of the Rings
- Necromunda
- Warcry
- Warhammer Underworlds
Accessories
Paints
-
Pokemon
-
-
-
-
-
-
-
-
Necromunda Ironhead Squat Prospectors
Necromunda Ironhead Squat Prospectors
$51.00$60.00Vendor: games workshop
Product Type : warhammer
Hurry! Only2units left in stock!Speedy FulfilmentSecure Payments"Due to Games Workshop policy we can only ship within Canada."
The Squat clans of Necromunda have mined, traded, and survived on this dangerous planet for 10,000 years, travelling the wastes in massive land trains to search for deposits of rare resources. When they locate such a dig site, these abhuman delvers settle in extract all the wealth they can plunder. Gangs of Prospectors patrol tightly-guarded excavations or scout for fresh finds in the ash wastes, armed with finely-engineered weapons and powerful mining tools rigged to serve as improvised armaments.
This multipart plastic kit allows you to build your own Ironhead Squat Prospectors Gang, including a Charter Master and Drill Masters to provide stern leadership and powerful weaponry. This set of 8 miniatures has been designed to provide you with a wide variety of equipment, options, and cosmetic components, so that each member of your gang can be unique.
The set includes:
– 8x bodies in four unique designs, each wearing protective mining suits with a variety of accessories like scanners and grenades, to be assembled as you see fit
– 10x heads in five different designs
– 10x headlamp helmets in five different designs and 2x fully-enclosed helmets, each compatible with any of the heads
– Weapons aplenty! 2 Ironhead heavy stubbers, 2 Ironhead autoguns, 2 Ironhead boltguns, 4 Ironhead bolt pistols, 2 Ironhead auto pistols, 2 Ironhead stub guns, 2 stone burners, and 2 power hammers
This set comprises 128 plastic components and is supplied with 10x Citadel 28.5mm Round Bases. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
Full rules for using this gang can be found in the Necromunda: Book of the Outlands supplement.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Dark Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'