-
Armies of the Imperium
- Adepta Sororitas
- Adeptus Custodes
- Adeptus Mechanicus
- Astra Militarum
- Imperial Knights
- Officio Assassinorum
Space Marines
- Space Marines
- Black Templars
- Blood Angels
- Dark Angels
- Deathwatch
- Grey Knights
- Imperial Fists
- Iron Hands
- Raven Guard
- Salamanders
- Space Wolves
- Ultramarines
- White Scars
Armies of Chaos
Xenos Armies
-
Grand Alliance Order
- All Armies of Order
- Cities of Sigmar
- Daughters Khaine
- Fyreslayers
- Idoneth Deepkin
- Kharadron Overlords
- Lumineth Realm-lords
- Seraphon
- Stormcast Eternals
- Sylvaneth
Grand Alliance Chaos
- All Armies of Chaos
- Beasts of Chaos
- Blades of Khorne
- Disciples Tzeentch
- Hedonites of Slaanesh
- Maggotkin of Nurgle
- Skaven
- Slaves to Darkness
Grand Alliance Death
-
Specialty Games
- Adeptus Titanicus
- Aeronautica Imperialis
- Blood Bowl
- Horus Heresy
- Kill Team
- Lord of the Rings
- Necromunda
- Warcry
- Warhammer Underworlds
Accessories
Paints
-
Pokemon
-
-
-
-
-
-
-
-
PENITENT – BEQUIN, BOOK 2 (PAPERBACK)
PENITENT – BEQUIN, BOOK 2 (PAPERBACK)
$17.00$20.00Vendor: games workshop
Product Type : warhammer
Hurry! Only1units left in stock!Speedy FulfilmentSecure Payments"Due to distribution policy we are only permitted to ship within Canada."
Book 2 in the Bequin series
Alizebeth Bequin's world has been turned upside-down. Now she must decide who she can trust as Inquisitors Eisenhorn and Ravenor battle to discover the secrets at the heart of the city of Queen Mab.
READ IT BECAUSE
It's the latest chapter in Dan Abnett's Inquisition saga, featuring the return of Eisenhorn and Ravenor, packed with shocking twists and stunning revelations that will change the way you look at the Warhammer 40,000 universe forever.
THE STORY
In the mysterious city of Queen Mab, the forces of light and darkness are locked in a murderous struggle for truth. The dedicated agents of the Holy Inquisition battle with their shadowy counterparts, the infamous Cognitae, to discover the encrypted identity of the enigmatic, all-powerful King in Yellow.
Caught at the heart of this struggle is the pariah Alizebeth Bequin. Will she stand with the Inquisition, or with the Cognitae that raised her? And even if she chooses the Emperor's foremost agents, will she place her trust in the wise but ruthless Ravenor, or his rival, the denounced heretic Eisenhorn? Bequin must withstand an onslaught of angels, daemons, and even the monstrous warriors of the Traitor Legions to unpick the greatest riddle of her life.
The beloved characters of Eisenhorn and Ravenor return, as implacable adversaries in a novel of esoteric mystery, macabre intrigue, and vivid action, where the revelation of true identity could mean death… or might shake the Imperium to its very foundations.
Written by Dan AbnettAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Dark Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
'