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Codex World Eaters
Codex World Eaters
$55.25$65.00Vendor: Games Workshop
Product Type : warhammer
Hurry! Only0units left in stock!Speedy FulfilmentSecure Payments"Due to Games Workshop policy we are only permitted to ship within Canada."
Fanatical devotees of Khorne’s creed, the World Eaters Traitor Legion is formed of unnumbered warbands who slaughter their way across the galaxy in the Blood God’s name. They have taken countless skulls and rendered hundreds of worlds void of life to honour their bloody patron. The World Eaters are the progeny of the Daemon Primarch Angron. Few forces in the galaxy share the bottomless hatred and rage they draw upon in battle, their unparalleled ferocity multiplied by the Butcher’s Nails implanted into their brains. These devices pound relentlessly, demanding blood and slaughter, and the World Eaters are only too willing to acquiesce.
Khorne Berzerkers charge headlong into the foe, bellowing war cries and oaths to the Blood God and his Skull Throne, chain weapons revving with murderous intent. With them come the monstrous, daemon-possessed Eightbound, flesh-hungry Daemon Engines, and hosts of blood-crazed Jakhals. Obsessed with butchery, the World Eaters hack apart any who stand before them, rendering all up as offerings to Khorne. These beasts of war are a fast-moving force that surge to get up-close and personal with the foe, delivering the killing blow while staring them in the eye.
This bloody tome is a must-have guide for those who collect and play the servants of the Skull Throne. It contains all the rules needed to play a World Eaters army along with a forbidden library of sanguine lore. Learn about the initial seeds of Angron’s betrayal, the gory battles of Khârn the Betrayer – Khorne’s most ardent Heretic Astartes champion – and the blood-crazed hordes which make up this most feared of Traitor Legions.
Inside this 88-page hardback book, you'll find:
– In-depth background information on the World Eaters, from the dark days of the Horus Heresy to millenia spent in exile across the warp
– Bloody artwork featuring gruesome depictions of World Eaters slaking their fury across the galaxy
– All the rules you need to play a World Eaters army, including 22 datasheets, Blood Tithe rules, Warlord Traits, Relics, rules for fielding the Disciples of the Red Angel, Stratagems, and more
– Rules for Crusade campaigns and narrative games that allow you to claim the skulls of worthy foes and win Khorne's favour
– An 'Eavy Metal showcase featuring literal Legions of gorgeously painted World Eaters miniatures
With this book, you will also receive a code to unlock Codex: World Eaters content in Warhammer 40,000: The App.Added To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Dark Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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