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Warcry Core Book
Warcry Core Book
$51.00$60.00Vendor: games workshop
Product Type : warhammer
Hurry! Only1units left in stock!Speedy FulfilmentSecure Payments"Due to distribution policy we are only permitted to ship within Canada."
In the tangled depths of the deadly Gnarlwood, rival warbands battle over territory and plunder!
Enter the grim world of Warcry in the Core Book – your guide to fast-paced skirmish combat in the Gnarlwood, a bizarre jungle in the Realm of Beasts. This book contains all the core rules for the second edition of Warcry, including new rules that give you even more opportunities to react to the ebb and flow of battle, as well as expansion options for open, narrative, and matched play. Campaigns and quests will allow you to grow an inexperienced warband into a legendary force, renowned throughout Ghur and beyond – there's also a wealth of lore on the hungry Gnarlwood and fabled Talaxis, a foreboding ruin rumoured to contain ancient artefacts that can alter reality itself.
This book is an essential companion for anyone setting out to explore the Gnarlwood – whether you're an experienced player or founding your first warband.
This 160-page softcover book contains:
– Background material and sumptuous art to immese you in the horrifying Gnarlwood
– The complete core rules for Warcry, all you need to play this skirmish combat game
– New rules for Reactions, allowing more dynamic and aggressive gameplay
– Rules for open play, including two types of multiplayer battles for three or more players: Coalition of Death and Triumph & Treachery
– Rules for matched play, including guidelines to balance your battleplans and advice on how to run a tournament
– Rules for narrative play that allow you to run thrilling campaigns and forge epic stories where your warband progresses in power and notoriety
– A campaign section featuring quests and rewards for all Warcry factions, plus two full campaign arcs: The Path of Ven Talax and The Chotec Valley
– An open-ended battleplan generator, allowing you to quickly and easily set up a game with any scenery in your collectionAdded To Cart :Add To Cart Failed :prouduct successfully added to wishlist !Dark Grading Guide
'Near Mint (NM)'
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
''Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
''Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
''Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
''Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '
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